Texturing Artist​

  • Reporting To: CGI Head
  • Job Location: Mumbai
DESCRIPTION:

We are seeking a skilled and detail-oriented Texturing Artist to join our creative team. The ideal candidate will be responsible for creating high-quality textures that bring 3D models to life, ensuring realism, consistency, and artistic excellence across all assets.

Role & Responsibilities:
  • Create photorealistic and stylized textures for characters, props, environments, and other assets using tools like Substance Painter, Adobe Photoshop, Mari, etc.
  • Develop and apply shaders/materials based on project requirements and rendering pipelines.
  • Work closely with modeling, shading, lookdev, and lighting teams to ensure texture consistency and visual fidelity.
  • Ensure UV layouts are clean, efficient, and optimized for texturing.
  • Maintain quality standards and meet project deadlines.
  • Stay updated on industry trends, tools, and best practices.
Preferred Qualifications (Optional):
  • Experience with 3D modeling tools (Maya, Blender, or 3Ds Max).
  • Knowledge of real-time texturing workflows for game engines (Unreal/Unity) is a plus.
Skills & experience required to Succeed in this role:
  • 2+yrs of proven experience as a Texturing Artist in CGI/VFX/Gaming/Animation production environments.
  • Proficiency in texturing tools such as Substance Painter/Designer, Photoshop.
  • Strong understanding of UV mapping, PBR workflows, and shader networks.
  • Solid artistic eye for color, detail, and surface quality.
  • Basic understanding of rendering engines (like Arnold, V-Ray, Redshift, Unreal, etc.) is a plus.
  • Good communication and team collaboration skills.
  • Portfolio/showreel demonstrating high-quality texturing work is mandatory.

    Submit your details:



    Or e-mail your resume to careers@cylndr.in